Runeclé de Dimir

Variations

Parts

Runeclé de Dimir

Artefact
: Ajoutez ou .
: La Runeclé de Dimir devient une créature-artefact 2/2 bleue et noire Horreur jusqu'à la fin du tour et ne peut pas être bloquée ce tour-ci.

 

Une clé qui se glisse dans toutes les serrures.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2013-04-15

Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

 

2013-04-15

Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Zendikar Rising Commander
Gatecrash