Acrobazie di Lae'zel

Variations

Parts

Acrobazie di Lae'zel

Istantaneo
Esilia tutte le creature non pedina che controlli, poi tira un d20.
1—9 | Rimetti sul campo di battaglia quelle carte sotto il controllo dei rispettivi proprietari all'inizio della prossima sottofase finale.
10—20 | Rimetti sul campo di battaglia quelle carte sotto il controllo dei rispettivi proprietari, poi esiliale di nuovo. Rimetti sul campo di battaglia quelle carte sotto il controllo dei rispettivi proprietari all'inizio della prossima sottofase finale.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-06-10

Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.

 

2022-06-10

Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

 

2022-06-10

The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings