Commander Legends: Battle for Baldur's Gate (clb) | ||
#708 ⸱ Rare ⸱ Traditional Chinese |
![]() Variations— Parts— | 莊嚴新員2 / 2 連擊 反抗~在你的結束步驟開始時,若本回合中曾有由你操控的永久物離開戰場,則在莊嚴新員上放置一個+1/+1指示物。
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsTokens that leave the battlefield will satisfy a revolt ability.
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
Energy counters aren't permanents. Paying
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