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Ravnica: Clue Edition (clu)

#175 ⸱ Common ⸱ English
Territorial Boar

Variations

Parts

Territorial Boar

Creature — Boar
2 / 2
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.

 

"The presence of the strong will make you stronger." —Yeva, Nature's Herald

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-01-25

The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.

 

2019-01-25

If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.

 

2019-01-25

If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$3.68
Market$0.06
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Ravnica Allegiance$0.05

Pricing data provided by TCGPlayer