Commander 2011 (cmd) | ||
#240 ⸱ Mythic ⸱ English |
![]() Variations— Parts— | Zedruu the Greathearted2 / 4 At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf either the opponent or the permanent you control becomes an illegal target by the time Zedruu's last ability tries to resolve, the ability does nothing.
If you leave the game, all permanents you own leave the game with you.
If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.
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