Commander Masters (cmm) | ||
| #595 ⸱ Rare ⸱ Simplified Chinese | ||
![]() Variations : 1Parts— | 潜藏密探珊迦5 / 5 于潜藏密探珊迦进战场时,选择一位对手。珊迦在该牌手的操控下进战场。 珊迦每次战斗若能攻击,则必须攻击;且珊迦不能攻击其拥有者或由其拥有者操控的鹏洛客。
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsXantcha's controller may activate its last ability. In this case, the same player loses 2 life and draws a card.
Xantcha's first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can't take actions (such as activating its last ability) while Xantcha's on the battlefield before it's controlled by another player.
The player who draws a card when Xantcha's last ability resolves is the player who activated the ability.
If a player creates a token that's a copy of Xantcha, the player who creates the token is its owner, not the player under whose control it enters the battlefield. This is a change from previous rules.
If Xantcha can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
In a multiplayer game, if Xantcha's owner leaves the game, Xantcha leaves the game with them. If Xantcha's controller leaves the game, Xantcha is exiled. This is a change from previous rulings due to Xantcha's updated wording.
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