Commander Legends (cmr)

#63 ⸱ Rare ⸱ Traditional Chinese
黠智宮廷

Variations

Parts

黠智宮廷

結界
當黠智宮廷進戰場時,你成為君主。
在你的維持開始時,任意數量的目標玩家各磨兩張牌。若你是君主,則改為這些玩家各磨十張牌。(磨一張牌的流程是玩家將其牌庫頂的牌置入其墳墓場。)

 

知識為上,平安永續。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-11-10

If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

 

2020-11-10

There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

 

2020-11-10

If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

 

2020-11-10

The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

 

2020-11-10

If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings