Conspiracy (cns)

#34 ⸱ Rare ⸱ English
Ignition Team

Variations

Parts

Ignition Team

Creature — Goblin Warrior
0 / 0
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
, Remove a +1/

+1 counter from this creature : Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2014-05-29

Ignition Team’s ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

 

2014-05-29

Copies of the affected land won’t be 4/4 red Elemental creatures. For example, if the target land is a basic Mountain, a copy of that creature would just be a basic Mountain.

 

2014-05-29

Effects that modify power and/or toughness without setting them to a specific value (like the one created by Giant Growth), power and toughness changes from counters, and effects that switch a creature’s power and toughness will continue to apply. This may happen if the land was already a creature when the ability resolved.

 

2014-05-29

This doesn’t count as a creature entering the battlefield. The land was already on the battlefield; it only changed types.

 

2014-05-29

If the target land hasn’t been under its controller’s control continuously since the beginning of their most recent turn, that land won’t be able to attack and its abilities can’t be activated. In most cases, that means it will no longer be able to be tapped for mana that turn.

 

Market Pricing

 NormalFoil
Low$0.14
Median$0.40
High$4.99
Market$0.31
Direct Low$0.25
Buy at TCGPlayer

Other Printings