Conspiracy (cns)

#18 ⸱ Common ⸱ Japanese
カストーディの従者

Variations

Parts

カストーディの従者

クリーチャー — スピリット・クレリック
3 / 3
飛行
議決 ― カストーディの従者が戦場に出たとき、あなたから始めて各プレイヤーは、あなたの墓地にあるアーティファクト・カード1枚か、クリーチャー・カード1枚か、エンチャント・カード1枚に投票する。最多あるいは最多と同数の票を獲得した各カードをあなたの手札に戻す。

 

 

 

Legalities

Legal
Duel
Legacy
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Modern
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2014-05-29

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2014-05-29

You must vote for one of the available options. You can't abstain.

 

2014-05-29

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

 

2014-05-29

If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand.

 

2014-05-29

The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

 

2014-05-29

Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

 

2017-06-13

If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander Masters
Crimson Vow Commander