Conspiracy (cns)

#42 ⸱ Mythic ⸱ Japanese
ダク・フェイデン

Variations

Parts

ダク・フェイデン

プレインズウォーカー — ダク
+1:プレイヤー1人を対象とする。そのプレイヤーはカードを2枚引き、その後カードを2枚捨てる。
-2:アーティファクト1つを対象とし、それのコントロールを得る。
-6:あなたは「あなたがパーマネントを1つ以上対象とする呪文を1つ唱えるたび、それらのパーマネントのコントロールを得る。」を持つ紋章を得る。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-06-08

If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.

 

2016-06-08

If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.

 

2016-06-08

The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.

 

2016-06-08

The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

 

2016-06-08

The ability of Dack's emblem will resolve before the spell that caused it to trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Eternal Masters