Coldsnap (csp)

#86 ⸱ Rare ⸱ Italian
Minotauro di Karplusan

Variations

Parts

Minotauro di Karplusan

Creatura — Guerriero Minotauro
3 / 3
Mantenimento cumulativo—Lancia una moneta.
Ogniqualvolta vinci un lancio, il Minotauro di Karplusan infligge 1 danno a una creatura o a un giocatore bersaglio.
Ogniqualvolta perdi un lancio, il Minotauro di Karplusan infligge 1 danno a una creatura o a un giocatore bersaglio a scelta di un avversario.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2006-07-15

If a spell or ability uses a coin flip to determine what happens on a heads result versus a tails result, the flipping player doesn’t call “heads” or “tails.” Such flips have no winner or loser.

 

2006-07-15

When Karplusan Minotaur’s cumulative upkeep ability resolves, you either flip a number of coins equal to the number of age counters on it, or you sacrifice it. Once you start to flip, you can’t stop; you must continue until all flips are made. If you flip, you call heads or tails for each flip. Each time you’re right, the Minotaur’s second ability triggers. Each time you’re wrong, the Minotaur’s third ability triggers. The triggers wait until after you’re done flipping, then they all go on the stack in whatever order you choose. Each may have a different target.

 

2006-07-15

The coin flip rules have changed. You now win or lose a flip only if *you* flipped the coin. If your opponent loses a flip, that no longer means that you win that flip. Only coin flips caused by cards that say “win” and/or “lose” anywhere on them have a winner or loser.

 

2006-07-15

The Minotaur’s last two abilities will trigger whenever you win or lose any coin flip. For example, if you cast Stitch in Time, one of the Minotaur’s abilities will trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings