Aetherdrift (dft)

#125 ⸱ Uncommon ⸱ German
Endfahrer-Stachelspeierin

Variations

Parts

Endfahrer-Stachelspeierin

Kreatur — Mensch, Söldner
3 / 4
Reichweite
Starte die Motoren (Falls du kein Tempo hast, beginnt es bei 1. Es erhöht sich einmal in jedem deiner Züge, wenn ein Gegner Lebenspunkte verliert. Das Maximaltempo ist 4.)
Maximaltempo — Zu Beginn deines Versorgungssegments schickst du die oberste Karte deiner Bibliothek ins Exil. Du kannst sie in diesem Zug spielen.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-02-07

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

 

2025-02-07

You must pay all costs and follow all normal timing rules for cards you play using this creature’s last ability.

 

2025-02-07

A player “has max speed” if their speed is 4.

 

2025-02-07

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

 

2025-02-07

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

 

2025-02-07

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

 

2025-02-07

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings