Aetherdrift (dft)

#492 ⸱ Rare ⸱ German
Samut, treibende Kraft

Variations : 2

Parts

Samut, treibende Kraft

Legendäre Kreatur — Mensch, Krieger, Kleriker
4 / 5
Erstschlag, Wachsamkeit, Eile
Starte die Motoren
Andere Kreaturen, die du kontrollierst, erhalten +X/+0, wobei X gleich deinem Tempo ist.
Nichtkreatur-Zaubersprüche, die du wirkst, kosten beim Wirken weniger, wobei X gleich deinem Tempo ist.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2025-02-07

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

 

2025-02-07

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

 

2025-02-07

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

 

2025-02-07

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

 

2025-02-07

A player “has max speed” if their speed is 4.

 

2025-02-07

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings