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Aetherdrift (dft)

#424 ⸱ Uncommon ⸱ English
Amonkhet Raceway

Variations

Parts : 1

Amonkhet Raceway

Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — : Target creature gains haste until end of turn.

 

Stage 2: The sands and waters of Amonkhet.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-02-07

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

 

2025-02-07

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

 

2025-02-07

A player “has max speed” if their speed is 4.

 

2025-02-07

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

 

2025-02-07

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

 

2025-02-07

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

 

Market Pricing

 NormalFoil
Low$0.25
Median$0.66
High$20.00
Market$0.56
Direct Low
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Other Printings