Fluxcharger

Variations

Parts

Fluxcharger

Creature — Weird
1 / 5
Flying
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

 

One part mizzium, two parts elemental energy, eleven parts danger.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-03-19

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

 

2021-03-19

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

 

2021-03-19

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$8.00
Market$0.03
Direct Low
Buy at TCGPlayer

Other Printings