Dissension (dis)

#30 ⸱ Rare ⸱ French
Possession psychique

Variations

Parts

Possession psychique

Enchantement : aura
Enchanter : adversaire
Sautez votre étape de pioche.
À chaque fois que l'adversaire enchanté pioche une carte, vous pouvez piocher une carte.

 

« Vous allez penser pour nous deux »

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2006-05-01

In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

 

2006-05-01

If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.

 

2006-05-01

Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.

 

2006-05-01

An Aura with enchant opponent can't be attached to a permanent.

 

2006-05-01

Psychic Possession's controller, not the enchanted player, skips their draw step.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings