방혈의 저주

Variations

Parts

방혈의 저주

부여마법 — 마법진 저주
어느 원천이 부여된 플레이어에게 피해를 입히려 한다면, 대신에 그 원천은 그 피해를 두 배로 입힌다.

 

그것은 죄지은 자에게 찍힌 악마의 표식이다.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2011-01-22

If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

 

2011-01-22

The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

 

2011-01-22

Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

 

2011-01-22

If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings