Sablier pendentif de Gerrard

Variations : 1

Parts

Sablier pendentif de Gerrard

Artefact légendaire
Flash
Si un joueur devait commencer un tour supplémentaire, ce joueur passe ce tour à la place.
, : Exilez le Sablier pendentif de Gerrard : Renvoyez sur le champ de bataille, engagées, toutes les cartes d'artefact, de créature, d'enchantement et de terrain de votre cimetière qui y ont été mises ce tour-ci depuis le champ de bataille.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-09-09

Extra turns can still be created while Gerrard’s Hourglass Pendant is on the battlefield. They’re not skipped until they would begin, so if Gerrard’s Hourglass Pendant leaves the battlefield before that happens, the extra turns will be unaffected.

 

2022-09-09

You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.

 

2022-09-09

An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round.

 

2022-09-09

Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.

 

2022-09-09

Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of the last ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings