Dominaria United (dmu) | ||
| #54 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | 勢いを挫くクリーチャー1体を対象とする。それをタップし、それの上に麻痺カウンター3個を置く。(麻痺カウンターが置かれたパーマネントがアンタップ状態になるなら、代わりにそれの上から麻痺カウンター1個を取り除く。) 占術1を行う。(あなたのライブラリーの一番上にあるカード1枚を見る。あなたはそのカードをあなたのライブラリーの一番下に置いてもよい。)
LegalitiesLegal Duel Brawl Legacy Modern Pauper Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsStun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
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