Andarilho do Punho Gélido
Criatura — Elemental Gigante
4 / 4
Salvaguarda

(Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague

.)
Quando Andarilho do Punho Gélido entrar no campo de batalha, vire a criatura alvo que um oponente controla e coloque um marcador de atordoamento nela. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.)
You may choose a creature that is already tapped as the target of Frostfist Strider’s last ability.
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.