Dominaria (dom) | ||
| #196 ⸱ Uncommon ⸱ Russian | ||
![]() Variations— Parts— | Халлар, Пламенная Стрела3 / 3 Пробивной удар Каждый раз, когда вы разыгрываете заклинание, если то заклинание получило Усилитель, положите один жетон +1/+1 на Халлара, Пламенную Стрелу, затем Халлар наносит повреждения, равные числу жетонов +1/+1 на нем, каждому оппоненту.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don't put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.
In a Two-Headed Giant game, Hallar's last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.
Hallar's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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