Verzauberung
Zu Beginn des Versorgungssegments jedes Spielers opfert jener Spieler eine bleibende Karte, die weder ein Land noch ein Spielstein ist. Falls der Spieler dies nicht kann, wirft er eine Karte ab und verliert 2 Lebenspunkte, du ziehst eine Karte, erhältst 2 Lebenspunkte dazu, erzeugst einen 2/2 weißen Ritter-Kreaturenspielstein mit Wachsamkeit und opferst dann die Vorhergesagte Verdammnis.
If Doom Foretold leaves the battlefield or changes control while its ability is on the stack, its effect still happens. You just won't be able to sacrifice it if instructed to do so.
If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can't choose to rush toward their doom.
During your upkeep, you can sacrifice Doom Foretold for its own ability.
If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold's effects happen.
In a Two-Headed Giant game, Doom Foretold's ability triggers twice during a team's upkeep. In any order you'd like, each of those players has to sacrifice a permanent. The full consequences happen if that player can't, even if you sacrifice Doom Foretold as the first triggered ability is resolving.