Tournament Grounds

Variations

Parts

Tournament Grounds

Land
: Add .
: Add , , or . Spend this mana only to cast a Knight or Equipment spell.

 

No one knows when the tournament began. All they know is that it will never end.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-10-04

Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities.

 

2019-10-04

If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card.

 

Market Pricing

 NormalFoil
Low$0.06
Median$0.40
High$4.99
Market$0.37
Direct Low
Buy at TCGPlayer

Other Printings