Ulrich von der Krallenhorde
Legendäre Kreatur — Mensch, Werwolf
4 / 4
Immer wenn diese Kreatur ins Spiel kommt oder in Ulrich von der Krallenhorde transformiert, erhält eine Kreatur deiner Wahl +4/+4 bis zum Ende des Zuges.
Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere Ulrich von der Krallenhorde.
Ulrich, unangefochtenes Alphatier
Legendäre Kreatur — Werwolf
6 / 6
Immer wenn diese Kreatur in Ulrich, unangefochtenes Alphatier, transformiert, kannst du sie gegen eine Nicht-Werwolf-Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen.
Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere Ulrich, unangefochtenes Alphatier.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage.
You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.