Variations

Parts

Einsamer Reiter

Kreatur — Mensch, Ritter
1 / 1
Erstschlag, Lebensverknüpfung
Zu Beginn des Endsegments und falls du in diesem Zug 3 oder mehr Lebenspunkte dazuerhalten hast, transformiere den Einsamen Reiter.

 

„Zwischen Pferd und Reiter besteht oft ein starkes Band." —Ulda, Gaven-Reiterin

 

 

 

Eins, das reitet

Kreatur — Eldrazi, Schrecken
4 / 4
Erstschlag, verursacht Trampelschaden, Lebensverknüpfung

 

„… doch was ich heute Morgen erblickte, ging weit über die geistige Ebene hinaus." —Ulda, Gaven-Reiterin

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-07-13

Lone Rider's last ability triggers even if it wasn't on the battlefield when you gained the life this turn.

 

2016-07-13

You must have gained life before your end step begins. Lone Rider's last ability won't trigger if you haven't, even if an ability triggering at the same time will cause you to gain life.

 

2016-07-13

Lone Rider's ability checks how much life you've gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you gained 4 life and then lost 7 life this turn, it still triggers.

 

2016-07-13

In a Two-Headed Giant game, events that cause a player to gain life affect each player separately, even though the result affects the team's life total. For example, if your teammate's creatures with lifelink dealt 5 damage, your teammate gained life, not you, and Lone Rider's last ability won't trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings