光(ひかり)逸(そ)らしの審(しん)問(もん)官(かん)
2 / 1
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs

more to cast. Each land played this way enters tapped.
Playing the exiled card follows all normal timing restrictions.