Power Depot

Variations : 3

Parts

Power Depot

Artifact Land
This land enters tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Timeless
Vintage

Rulings

2021-06-18

Yes, this land enters the battlefield with a +1/+1 counter, which does nothing while it's a land. When it's put into the graveyard from the battlefield, you may put its +1/+1 counters onto target artifact creature, no matter what Power Depot's card types are at the time.

 

2021-06-18

If Power Depot is a creature and gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.

 

2021-06-18

Power Depot is a land, so it can only be played as a land. It cannot be cast as a spell.

 

2021-06-18

The mana produced by the last activated ability can't be spent to activate abilities of artifact cards in other zones, such as cycling or unearth costs.

 

Market Pricing

 NormalFoil
Low$1.95
Median$3.43
High$96.95
Market$3.35
Direct Low$11.37
Buy at TCGPlayer

Printings

 NormalFoil
Edge of Eternities: Stellar Sights$9.36
Edge of Eternities: Stellar Sights$15.17
Edge of Eternities: Stellar Sights$1.76
Edge of Eternities: Stellar Sights$3.35
Modern Horizons 2$0.39

Pricing data provided by TCGPlayer