Foundations (fdn)

#178 ⸱ Common ⸱ English
Marauding Blight-Priest

Variations

Parts

Marauding Blight-Priest

Creature — Vampire Cleric
3 / 2
Whenever you gain life, each opponent loses 1 life.

 

"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Penny
Predh
Premodern

Rulings

2024-11-08

Marauding Blight-Priest's ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

 

2024-11-08

If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Marauding Blight-Priest's ability will trigger only once.

 

2024-11-08

In a Two-Headed Giant game, life gained by your teammate won't cause Marauding Blight-Priest's ability to trigger, even though it caused your team's life total to increase.

 

2024-11-08

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Marauding Blight-Priest's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$20.00
Market$0.08
Direct Low$0.05
Buy at TCGPlayer

Other Printings

 NormalFoil
Jumpstart 2022$0.19
Zendikar Rising$0.34

Pricing data provided by TCGPlayer