Foundations (fdn)

#249 ⸱ Uncommon ⸱ Japanese
冒険者の装具

Variations

Parts

冒険者の装具

アーティファクト — 装備品
上陸 ― あなたがコントロールしている土地1つが戦場に出るたび、ターン終了時まで、装備しているクリーチャーは+2/+2の修整を受ける。
装備:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)

 

野蛮な世界での探検家の必需品。

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Oldschool
Premodern

Rulings

2009-10-01

If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.

 

2009-10-01

The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.

 

2024-11-08

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

 

2024-11-08

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

 

2024-11-08

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Jumpstart 2022
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