Final Fantasy Commander (fic) | ||
| #31 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Thancred Waters3 / 5 Lampo Guardia Reale — Quando Thancred Waters entra, un altro permanente leggendario bersaglio che controlli ha indistruttibile fintanto che controlli Thancred Waters. Ogniqualvolta lanci una magia non creatura, Thancred Waters ha indistruttibile fino alla fine del turno.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf Thancred Waters leaves the battlefield or you lose control of it before its triggered ability resolves, the target legendary permanent won't gain indestructible at all.
Thancred Waters's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
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