JA

Final Fantasy Commander (fic)

#104 ⸱ Rare ⸱ Japanese
運命のコイン

Variations

Parts : 1

運命のコイン

このアーティファクトが戦場に出たとき、諜報1を行う。
, , あなたの墓地にあるクリーチャー・カード2枚を追放する, このアーティファクトを生け贄に捧げる:対戦相手1人はそれらの追放されているカードのうち1枚を選ぶ。そのカードをあなたのライブラリーの一番下に置き、残りをタップ状態で戦場に戻す。あなたが統治者になる。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.

 

2025-06-06

If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

 

2025-06-06

If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

 

2025-06-06

If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

 

2025-06-06

There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings