Final Fantasy (fin)

#119 ⸱ Uncommon ⸱ German

Variations : 1

Parts

Sidequest: Hunt the Mark

Wenn diese Verzauberung ins Spiel kommt, zerstöre bis zu eine Kreatur deiner Wahl.
Zu Beginn deines Endsegments und falls in diesem Zug eine Kreatur unter gegnerischer Kontrolle gestorben ist, erzeuge einen Schatz-Spielstein. Falls du dann drei oder mehr Schätze kontrollierst, transformiere diese Verzauberung.

 

 

 

Yiazmat, Ultimate Mark

5 / 6
, opfere eine andere Kreatur oder ein anderes Artefakt: Yiasmat erhält Unzerstörbarkeit bis zum Ende des Zuges. Tappe ihn.

 

In einer Überlieferung steht geschrieben, dass er die göttliche Bestie sei, die über das heilige Schwert wache. Er war der mächtigste unter allen Drachen, doch raubte ihm seine Kraft die Sinne, sodass er schließlich zu einer Gefahr wurde, der selbst die Götter nicht mehr Herr werden konnten.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2025-06-06

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

 

2025-06-06

Sidequest: Hunt the Mark's last ability checks at the moment it would trigger to see if a creature died under an opponent's control this turn. If none did, the ability won't trigger at all. Once your end step begins, it's too late to cause creatures your opponents control to die in order to cause this ability to trigger.

 

2025-06-06

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

 

2025-06-06

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

 

2025-06-06

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

 

2025-06-06

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

 

2025-06-06

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

 

2025-06-06

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

 

2025-06-06

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy
Final Fantasy