Final Fantasy (fin) | ||
#158 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Sidequest: Play BlitzballAt the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
World Champion, Celestial WeaponDouble Overdrive — Equipped creature gets +2/+0 and has double strike. Equip
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander Rulings— | Market Pricing
Other Printings— |