Final Fantasy (fin)

#197 ⸱ Uncommon ⸱ English
Ride the Shoopuf

Variations

Parts

Ride the Shoopuf

Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a 7/7 Beast creature in addition to its other types.

 

"Ride ze shoopuf? All aboards!"

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2025-06-06

Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

 

2025-06-06

If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.

 

2025-07-25

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

 

2025-07-25

Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

 

2025-07-25

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.28
High$1,000.27
Market$0.27
Direct Low$0.36
Buy at TCGPlayer

Printings

 NormalFoil
Final Fantasy$0.27

Pricing data provided by TCGPlayer