Final Fantasy (fin)

#509 ⸱ Rare ⸱ English
Squall, SeeD Mercenary

Variations : 3

Parts

Squall, SeeD Mercenary

Legendary Creature — Human Knight Mercenary
3 / 4
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2025-06-06

If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

 

2025-06-06

Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

 

2025-06-06

A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

 

2025-06-06

If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

 

2025-06-06

If a card in your graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.

 

Market Pricing

 NormalFoil
Low$1.25
Median$2.79
High$49.74
Market$2.79
Direct Low$8.89
Buy at TCGPlayer

Printings

 NormalFoil
FIN Standard Showdown
Final Fantasy$0.65
Final Fantasy Promos$11.90
Final Fantasy$2.98
Final Fantasy$2.79
Final Fantasy$45.62

Pricing data provided by TCGPlayer