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Final Fantasy (fin)

#511 ⸱ Mythic ⸱ English
Terra, Magical Adept // Esper Terra

Variations

Parts : 1

Terra, Magical Adept

Legendary Creature — Human Wizard Warrior
4 / 2
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

 

 

 

Esper Terra

Legendary Enchantment Creature — Saga Wizard
6 / 6
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

Rulings

Market Pricing

 NormalFoil
Low$140.00
Median$140.00
High$140.00
Market
Direct Low
Buy at TCGPlayer

Other Printings