Final Fantasy (fin) | ||
#511 ⸱ Mythic ⸱ English |
![]() Variations— Parts : 1 | Terra, Magical Adept4 / 2 When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance —
Esper Terra6 / 6 (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add Flying
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander Rulings— | Market Pricing
Other Printings— |