Final Fantasy (fin) | ||
| #346 ⸱ Rare ⸱ French | ||
![]() Variations : 2Parts— | Jénova, calamité antique1 / 5 Au début du combat pendant votre tour, mettez un nombre de marqueurs +1/+1 égal à la force de Jénova sur jusqu'à une autre créature ciblée. Cette créature devient un mutant en plus de ses autres types. À chaque fois qu'un mutant que vous contrôlez meurt pendant votre tour, vous piochez un nombre de cartes égal à sa force.
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Predh Premodern RulingsIf Jenova isn't on the battlefield at the time its first ability resolves, use Jenova's power as it last existed on the battlefield to determine how many counters to put on the target creature.
Use the power of the Mutant that died as it last existed on the battlefield to determine how many cards to draw with Jenova's last ability.
If Jenova dies at the same time as one or more Mutants you control, its last ability will trigger for each of those Mutants (including itself if it somehow became a mutant).
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