Final Fantasy (fin)

#228 ⸱ Rare ⸱ Italian
Jenova, Calamità Antica

Variations : 1

Parts

Jenova, Calamità Antica

1 / 5
All'inizio del combattimento nel tuo turno, scegli fino a un'altra creatura bersaglio. Metti un numero di segnalini +1/+1 pari alla forza di Jenova su quella creatura. Quella creatura diventa un Mutante in aggiunta ai suoi altri tipi.
Ogniqualvolta un Mutante che controlli muore durante il tuo turno, peschi carte pari alla sua forza.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2025-06-06

If Jenova isn't on the battlefield at the time its first ability resolves, use Jenova's power as it last existed on the battlefield to determine how many counters to put on the target creature.

 

2025-06-06

Use the power of the Mutant that died as it last existed on the battlefield to determine how many cards to draw with Jenova's last ability.

 

2025-06-06

If Jenova dies at the same time as one or more Mutants you control, its last ability will trigger for each of those Mutants (including itself if it somehow became a mutant).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy
Final Fantasy