Final Fantasy (fin) | ||
| #549 ⸱ Mythic ⸱ Japanese | ||
![]() Variations : 3Parts— | スピラの希望、ユウナ3 / 5 あなたのターンの間、これとあなたがコントロールしているすべてのクリーチャー・エンチャントはトランプルと絆魂と護法 あなたの終了ステップの開始時に、あなたの墓地にあるエンチャント・カード最大1枚を対象とする。それを最終カウンター1個が置かれた状態で戦場に戻す。
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsMultiple finality counters on a single permanent are redundant.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
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