Future Sight (fut)

#147 ⸱ Uncommon ⸱ Simplified Chinese
拿卡地战群

Variations

Parts

拿卡地战群

生物~猫/战士
3 / 3
若能用正好一个生物来阻挡拿卡地战群,则必须如此阻挡之。
每当拿卡地战群进行攻击时,将X个衍生物横置进场并正进行攻击,且均为拿卡地战群的复制,X为由防御牌手操控的生物之数量。 在回合结束时将这些衍生物移出对战。

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2007-05-01

If it's impossible for Nacatl War-Pride to be blocked by exactly one creature, then the defending player may block it with multiple creatures or may leave it unblocked.

 

2007-05-01

In a multiplayer game in which you're allowed to attack only one player each combat, the new creatures will be attacking the same player as Nacatl War-Pride. In a multiplayer game in which you may attack multiple players, you choose the player each new creature is attacking. It must be a player you're allowed to attack.

 

2007-05-01

If Nacatl War-Pride has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Nacatl War-Pride.

 

2007-05-01

Putting an attacking creature onto the battlefield doesn't trigger "When this creature attacks" abilities. It also won't check attacking restrictions, costs, or requirements.

 

2007-05-01

The tokens enter attacking, even if the attack couldn't legally be declared.

 

2007-05-01

If Nacatl War-Pride becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Nacatl War-Pride is now. If Nacatl War-Pride became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings