GRN Guild Kit (gk1) | ||
#53 ⸱ Common ⸱ Japanese |
![]() Variations— Parts— | 臭い草のインプ1 / 2 飛行 臭い草のインプがクリーチャーに戦闘ダメージを与えるたび、そのクリーチャーを破壊する。 発掘5(あなたがカードを1枚引くなら、代わりにあなたのライブラリーの一番上からちょうど5枚のカードをあなたの墓地に置いてもよい。そうしたなら、あなたの墓地からこのカードをあなたの手札に戻す。そうしなかったなら、カードを1枚引く。)
LegalitiesLegal Duel Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsNotably, Stinkweed Imp's ability isn't deathtouch. It's a triggered ability that triggers only on combat damage.
Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.
If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.
One card draw can't be replaced by multiple dredge abilities.
You can't attempt to use a dredge ability if you don't have enough cards in your library.
Dredge can replace any card draw, not only the one during your draw step.
If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.
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