RNA Guild Kit (gk2) | ||
#117 ⸱ Rare ⸱ French |
![]() Variations— Parts— | Kraj expérimental4 / 6 Le Kraj expérimental a toutes les capacités activées de chaque autre créature qui a un marqueur +1/+1 sur elle.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsUnlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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