Maîtresse d'épée céleste

Variations

Parts

Maîtresse d'épée céleste

Créature : ange
3 / 6
Vol, double initiative
Quand la Maîtresse d'épée céleste arrive sur le champ de bataille, vous pouvez lui attacher n'importe quel nombre d'auras et d'équipements que vous contrôlez.
Les autres créatures que vous contrôlez gagnent +1/+1 pour chaque aura et chaque équipement attachés à la Maîtresse d'épée céleste.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2018-07-13

Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it.

 

2018-07-13

You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.

 

2018-07-13

You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander Masters
Commander Masters
Commander 2018