과격한 생각

Variations

Parts

과격한 생각

순간마법
카드 한 장을 뽑는다.
강제 시동 (당신은 이 카드의 다른 비용들을 지불하는 것에 추가로 카드를 한 장 버리는 것으로 이 카드를 당신의 무덤에서 발동할 수 있다. 그 후 이 카드를 추방한다.)

 

천재는 가능한 것의 한계를 찾아낸 다음, 그것을 뛰어넘는 것이다.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2018-10-05

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

 

2018-10-05

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

 

2018-10-05

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

 

2018-10-05

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings