Guilds of Ravnica (grn) | ||
#153 ⸱ Mythic ⸱ Portuguese |
![]() Variations— Parts— | Aurélia, Exemplo da Justiça2 / 5 Voar Mentor (Toda vez que esta criatura atacar, coloque um marcador +1/+1 na criatura atacante alvo com poder inferior.) No início do combate no seu turno, escolha até uma criatura alvo que você controla. Até o final do turno, aquela criatura recebe +2/+0 e ganha atropelar, se for vermelha, e vigilância, se for branca.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsMentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
Aurelia’s last ability resolves before attackers are chosen.
The target creature gains trample and vigilance if it’s both red and white. It gets +2/+0 only once, even if it’s both red and white, and even if it’s neither red nor white.
Once Aurelia’s last ability has resolved, the creature keeps whatever bonuses it got from that ability even if its colors change.
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