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#161 ⸱ Common ⸱ English |
![]() Variations— Parts— | Executioner's SwingTarget creature that dealt damage this turn gets -5/-5 until end of turn.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsIt doesn’t matter what the creature dealt damage to or if that damage was combat damage.
You can’t choose a creature that hasn’t yet dealt damage during the turn as the target of Executioner’s Swing, so in most cases it’s not possible for Executioner’s Swing to reduce the amount of combat damage a creature deals. (If a creature has double strike, you could cast Executioner’s Swing after it deals first-strike damage but before it deals regular combat damage.)
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