Invasion (inv)

#16 ⸱ Rare ⸱ Traditional Chinese

Variations

Parts

Fight or Flight

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Predh
Premodern
Vintage

Rulings

2008-08-01

The effect is best understood if you read it as "creatures not in the chosen pile can't attack."

 

2008-08-01

Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.

 

2008-08-01

If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings