Jumpstart: Historic Horizons (j21) | ||
#408 ⸱ Common ⸱ English |
![]() Variations— Parts— | Arcbound Slasher0 / 0 Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)
LegalitiesNot Legal Alchemy Explorer Future Oldschool Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Timeless Vintage RulingsIf this creature gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste. In the case of Arcbound Slasher, however, it's toughness will probably be 0, and it will be put into its owner's graveyard before it can attack.
Riot is a replacement effect. Players can't respond to your choice of a +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
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