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Jumpstart: Historic Horizons (j21)

#511 ⸱ Uncommon ⸱ English
Shiv's Embrace

Variations

Parts

Shiv's Embrace

Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Predh
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Premodern
Oathbreaker
Not Legal
Future
Pauper
Alchemy
Standard
Oldschool
Standardbrawl
Paupercommander

Rulings

2010-08-15

Only Shiv’s Embrace’s controller (who is not necessarily the enchanted creature’s controller) can activate its activated ability.

 

2010-08-15

When Shiv’s Embrace’s activated ability resolves, the creature Shiv’s Embrace is enchanting at that time will get +1/+0 (regardless of what creature Shiv’s Embrace was enchanting when the ability was activated). If Shiv’s Embrace has left the battlefield by then, the creature it was enchanting at the time it left the battlefield will get +1/+0.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
The List$0.14
Magic 2014$0.05
Duel Decks: Knights vs. Dragons$0.09
Magic 2011$0.03
Urza's Saga$0.24

Pricing data provided by TCGPlayer