Jumpstart 2022 (j22) | ||
#3 ⸱ Common ⸱ English |
![]() Variations— Parts— | Chains of CustodyEnchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward
LegalitiesNot Legal Alchemy Explorer Future Modern Oldschool Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Pauper Paupercommander Timeless Vintage RulingsIf Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
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